What 声音 can you recognise?

Bouncing balls

Squeaking shoes

Spectator noise

Notice how these three 声音 捕捉 the 基础 essence of a game of basketball

But this is 不 a naturalistic 录音 of a basketball game

The 作曲家 is 处理 and 组织 the real 声音 to 创作 interesting 声音 品质 and a more 抽象 感觉 of spaces

sometimes using small 声音 反复 many times to 创作 longer 流 of sound

or s t r e t c h i n g them

The 作曲家 also uses 自动化 to change the 模式 of loudness

聆听 to how the 作曲家 paces the next section

gradually slowing down the cycling 流 of sound

until

We enter a brief chaotic and dynamically intense section

that transforms into 声音 of the spectators

We are now placed into the crowd and 特定 a different 声音 perspective

聆听 very carefully to how the bouncing ball 声音 'mimics' the drums

The 作曲家 is utilising 节奏 元素 in this section - 创作 cyclic gestures with 多 声音 streams

In this 作曲 the 录制 声音 are used mostly for their 声音 qualities

However the 作曲家 still chooses to remind us at 各种各样 points throughout the 作曲 where the 声音 really come from

聆听 to the interplay of 粒子 质地(纹理、织体) and 流 their 动作 through the 立体声 领域(野外) and the 使用 of 动态 envelopes

This section introduces a 音 品质 基于 on the 音 元素 of the spectators' horns

识别 声音 are beginning to emerge again

as the 作曲 comes to a close